

There were times were I was not able to even tell it was a person, as it looked like the character’s face was melting before my eyes. This however, was not in the best interest, as some of the art is downright awful.

In trying to go for a unique art style, they went for a motion comic style story, with each character having a voice over while the static images moved about on screen slightly.

The story is interesting, and leaves you with a good conclusion as well as an unlockable suit for Dead Space 2, but again unless you want to go back and see every ending, it will not take you long. This is cool addition, but going through the gameplay over and over is not something I want to do, and I will go into why in a moment. The story can be played through more than once, as there are branching paths that you can go through, based on decisions you can make in game. The story took me close to two hours to finish, with most of my time being spent in the puzzles, while the cut scenes are relatively short lived, but still make up a decent chunk of the game. A necromorph outbreak occurs, and you are sent scrambling to try to contain it while fixing the systems that keep breaking down. You play as Franco Delille, an engineer on the Sprawl, the station where Dead Space 2 will take place. The story of Dead Space Ignition is set hours before Dead Space 2. However, this attempt at getting fans excited has backfired in my book, as the game is more frustrating that fun, and doesn’t really get me excited any more for Dead Space 2 then I already was. Well, Electronic Arts went for a similar ploy by releasing the game Dead Space Ignition, which bridged the gap between the first and second game in the Dead Space series. This was a brilliant marketing move, and got fans and new players into the game if they were on the fence or not. A little over a month ago, Capcom released Dead Rising: Case Zero, a downloadable title that helped get fans of the series involved in the new full release in the series before it came out.
